Tom Clancy's: Rainbow Six 3 - Raven Shield [PC Game] with PRIMA's Strategy Guide

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Item details

Condition
Like New
Platform
PC
Genre
Strategy
Model
Game Gear

About this item

Developed by: Ubisoft Montreal - Ubisoft Entertainment (2003) - Squad-Based Shooter - Rated: Mature

The third game in Tom Clancy's Rainbow Six series of tactical shooters features an original storyline that has Team RAINBOW embarking on a 15-mission campaign to protect the world from criminal and terrorist behavior. As in previous installments, players must select up to eight personnel best suited for the task at hand, outfit them with the latest in weapons technology and equipment, then carefully infiltrate various buildings or enemy strongholds to neutralize the threat before it is too late. Players will visit locales set in London, the Caribbean, Rio de Janeiro, Switzerland, and more. For the first time in the series, Ubi Soft Montreal (Tom Clancy's Splinter Cell) takes the reigns over from Red Storm Entertainment for development duties.

Missions in Raven Shield range from protecting a bank to daring hostage rescues, locating a biological weapons cache before the enemy, and defusing bombs in the nick of time. The graphic engine used in Raven Shield is based on Epic Games Inc.'s Unreal technology, which allows for weapons to be viewed onscreen, a first in the Rainbow Six series, and offers more variety in texture detail, background activity, and character animations. A total of 56 weapons and accessories (such as sound suppressors and thermal scopes) are available to outfit teams with, while six dedicated multiplayer maps encourage online competition via LAN or Internet. LAPD Medal of Valor recipient Mike Grasso helped design the tactics employed by the non-player characters in the game as well as some of the gadgets and character reactions

Based on the Unreal engine 2.0, Raven Shield is a tactical shooter with realistic properties. Raven Shield moved toward mainstream first-person shooters like Counter-Strike, adapting various features absent in previous versions. These included the ability to see one's weapon while in first-person view, many new weapons and upgrades (including larger magazines and scopes),and a redesigned Multiplayer.