World of Warcraft: Collector's Edition [Hybrid PC/Mac Game]
Platform: Hybrid Windows/Mac
Publisher: Blizzard Entertainment
Release Date: November 23, 2004
Developer: Blizzard Entertainment
Genre: Role-Playing
UPC: 020626722117
Media: DVD-ROM
Rating: ESRB: M (Mature)
System Requirements: Microsoft® Windows® 2000 / XP / Vista I
Developed by: Blizzard Entertainment - Blizzard Entertainment (2004) - Role-Playing Game - Rated Mature

Azeroth, the world of Blizzard's famously popular WarCraft games, is brought to life in this ongoing, online adventure,
welcoming millions of player-controlled Humans, Orcs, Dwarves, Trolls, and other creatures to explore its lands and exploit its
secrets. While many other persistent-world RPGs have offered the basic premise of warriors and wizards in a fantasy realm,
World of WarCraft has the advantage of featuring the series' familiar incarnations of warriors and wizards, and of being based on
an established fantasy world beloved by gamers since the success of the original Orcs & Humans in 1994.

At its launch, the game is set four years after the events of WarCraft III: Reign of Chaos. The war-weary peoples of Azeroth are
beginning to rebuild, but toward an uncertain future. World of WarCraft offers a total of eight playable races. Humans, Dwarves,
Gnomes, and Night Elves make up the Alliance, while Orcs, Tauren, Trolls, and Undead represent the Horde.

Classes available to player characters include Paladin, Rogue, Priest, Hunter, Warlock, Druid, Warrior, Mage, and Shaman. Some
classes are exclusive to characters of certain races; only Humans and Dwarves may become Paladins, for example, and only
Tauren and Night Elves may become Druids. Other classes, such as the Rogue or the Priest, may be assumed by characters of
almost any race. Each class is gifted with a selection of distinct, supernatural powers, many of which will be immediately
recognizable by veterans of the WarCraft real-time strategy games.

World of WarCraft is designed to be more forgiving than other contemporary online RPGs. The only real "death penalty" the game
imposes is minor wear and tear on equipment (no experience point loss or debt), and characters that haven't logged on for a
while gain a temporary bonus that helps them level more quickly, to catch up with companions that play more regularly.

The game world offers plenty of "player versus environment" opportunities, for exploration, monster slaying, and resource
collection. Horde and Alliance characters can battle against one another as well, under a variety of conditions that depend in part
on the type of game server (which players can choose when creating their characters).

The persistent, online version of Azeroth is home to six major cities, some of which also may be familiar to fans of earlier
WarCraft games. Each city is a hub for quests, character services, and player interaction. A city's taverns are good places to find
other, like-minded adventurers. If they make the right connections, player characters can obtain relatively inexpensive travel
from one city to another -- on the backs of winged beasts such as Griffons and Wind Riders.
Buy For: $189.99 - $189.99
Condition: [LIKE NEW] "US Retail" LARGE boxed copy, complete & in mint condition as pictured
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World of Warcraft®: Collector's Edition [PC Game]
World of Warcraft®: Collector's Edition (PC Games, 2004)
Copyright © 2002 - 2009 O'Leary Enterprise's Inc.
PLEASE NOTE: The key has been activated & therefore the account is not included with this game
World of Warcraft®: Collector's Edition Character Collection