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Star Wars®: Force Commander™: Video Game
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Star Wars®: Force Commander™ [Jewel Case] [PC Game]
Star Wars®: Force Commander™ [Jewel Case] [PC Game]
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Star Wars: Force Commande (PC): Video Screen Shot
Developed by: Ronin Entertainment - LucasArts Entertainment Company (2001) - 3D Real-Time Strategy - Rated: Teen

With the popularity of the Command & Conquer and WarCraft series (based on sales) and the attendance records at the Star Wars
movies attesting to their special drawing power, why not combine the two? At first glance, LucasArts is doing just that with Star
Wars: Force Commander.

On the surface, Star Wars: Force Commander is similar to the standard real-time strategy (RTS) genre but is actually closer to the
style of SSI's Panzer General series. Unlike the standard RTS game, there's no harvesting of minerals or generating stockpiles of
raw materials. Instead, by destroying enemy units, capturing important points and completing mission goals, you receive
Command Points. These points can be exchanged for new units and structures, as well as repairing those damaged in battle.

In terms of gameplay, Star Wars: Force Commander offers some significant differences from traditional real-time strategy games.
Instead of building huge bases to protect, the Rebels can only build six different structures, four of which are defensive in nature.
The game's major focus is strategy -- your units versus enemy units. A strong base is necessary, however, as the structure allows
you to bring in additional units, yet the bulk of time is spent scouting the countryside and engaging in battle.

During the course of the game, you'll take the side of both the Empire and the Rebellion. You start as a low-ranking Imperial
officer who is beginning his training in commanding troops. During your training mission, an escape pod launched from a Rebel
ship crash-lands near your training site. You are sent into action and discover the pod is carrying the plans for the Death Star.

As you play through the scenarios, particularly those on the Imperial side, you will follow the plotlines of the Star Wars trilogy.
From Tatooine, you'll eventually wind up on Yavin, Hoth, and Endor. As the missions progress, you will eventually learn of the
darker side of the Imperial military machine and for reasons not divulged here, switch to the Rebellion's side.

Star Wars: Force Commander offers 24 missions, with a slightly larger number of Imperial than Rebel missions. While the two
sides are relatively evenly matched, the Empire has particular advantages. Their turrets, for instance, can be automated, leaving
the troops free to cause damage. The Empire also has more units from which to choose and a larger inventory of buildings.

Star Wars: Force Commander also prevents you from overloading the battlefield. If you have more units than you need to
complete the mission objectives, you start to lose your Command Points, making it harder to bring down reinforcements. This is
critical because, between missions, you can keep the experienced units you already have as long as there are enough Command
Points left over to purchase them at the start of the next mission. For a slightly lower cost in Command Points, you can also store
units you don't plan on using for future missions. Potentially, this gives you a huge edge, because you can start successive
missions with an increasingly large force, giving you a jump on your enemy.
Platform: IBM PC Compatible
Publisher: LucasArts Entertainment Company
Release Date: 2001
Developer: Ronin Entertainment
Genre: Strategy
UPC: 023272852818
Media: CD-ROM
Rating: ESRB: T (Teen)
System Requirements: Microsoft® Windows® 95 / 98 I