Star Wars: Galactic Battlegrounds Saga [Jewel Case] [PC Game]
|Platform: IBM PC Compatible
Release Date: July 27, 2004
Rating: ESRB: T (Teen)
System Requirements: Microsoft® Windows® 95 / 98 / Me / 2000 / XP I
Buy For: $89.99 - $89.99
Condition: [BRAND NEW][SEALED] "US Retail" JEWEL CASE EDITION
Availability: Usually Ships Within 24 to 48 Hours
Eligible for FREE tracking & delivery confirmation
Developed by: LucasArts Entertainment Company - LucasArts Entertainment Company (2002) - Strategy - Rated: Teen
Star Wars Galactic Battlegrounds Saga, which gathers the popular real-time strategy Windows PC game Star Wars Galactic
Battlegrounds and its dynamic Star Wars: Episode II mission expansion Star Wars Galactic Battlegrounds: Clone Campaigns in a
single package. The value oriented Star Wars Galactic Battlegrounds Saga, expected to release this October, will challenge players
with more than 50 battle campaigns representing the classic and prequel Star Wars universe.
Powered by the Age of Empires: Age of Kings technology, Star Wars Galactic Battlegrounds Saga allows players to deploy vast
armies, manage resources and create custom single or multiplayer campaigns on Tatooine, Naboo, Endor, Hoth, Geonosis and
more. Step into a galaxy far, far away with this Star Wars strategy game bundle. Star Wars: Galactic Battlegrounds Saga includes
both Star Wars: Galactic Battlegrounds and its first expansion pack, Star Wars: Galactic Battlegrounds -- Clone Campaigns.
Galactic Battlegrounds features characters and events based on the original trilogy and Episode I while the Clone Campaigns takes
its cue from Episode II.
Guide the Rebel Alliance to fend off the invading Empire or lead the Trade Federation to conquer the Naboo in this Star Wars
real-time strategy built on Ensemble Studio's Age of Empires II game engine. Though the fundamentals and mechanics of play are
similar to those of Ensemble's popular 1999 war game LucasArts brings a new look and style to the structure, with a developed
single-player campaign and units, civilizations, and settings taken directly from the Star Wars stories.
The player begins in an untamed land with a small number of worker units, then must guide the faction to develop thriving
communities and eventually a powerful military to defend the realm and conquer those of his or her rivals. As in Age of Empires
and most other real-time strategies, computer and human opponents begin under similar circumstances and players race together
to develop and expand their territories while keeping them defensible against one another's encroachment. As players gain
control over more territory they find new sources of raw materials, which in turn provide them the means for further expansion
and larger armies.