World of WarCraft [PC/Mac Game]
|Platform: Hybrid Windows/Mac
Publisher: Blizzard Entertainment
Release Date: February 11, 2005
Developer: Blizzard Entertainment
Rating: ESRB: T (Teen)
System Requirements: Microsoft® Windows® 98 / Me / 2000 / XP I
Buy For: $24.99 - $24.99
Condition: Brand new, Factory sealed "US Retail" Mini boxed copy
Availability: Usually Ships within 24 to 48 hours
Eligible for FREE tracking & delivery confirmation
Azeroth, the world of Blizzard's famously popular WarCraft games, is brought to life in this ongoing, online adventure,
welcoming millions of player-controlled Humans, Orcs, Dwarves, Trolls, and other creatures to explore its lands and exploit its
secrets. While many other persistent-world RPGs have offered the basic premise of warriors and wizards in a fantasy realm,
World of WarCraft has the advantage of featuring the series' familiar incarnations of warriors and wizards, and of being based on
an established fantasy world beloved by gamers since the success of the original Orcs & Humans in 1994.
At its launch, the game is set four years after the events of WarCraft III: Reign of Chaos. The war-weary peoples of Azeroth are
beginning to rebuild, but toward an uncertain future. World of WarCraft offers a total of eight playable races. Humans, Dwarves,
Gnomes, and Night Elves make up the Alliance, while Orcs, Tauren, Trolls, and Undead represent the Horde.
Classes available to player characters include Paladin, Rogue, Priest, Hunter, Warlock, Druid, Warrior, Mage, and Shaman. Some
classes are exclusive to characters of certain races; only Humans and Dwarves may become Paladins, for example, and only
Tauren and Night Elves may become Druids. Other classes, such as the Rogue or the Priest, may be assumed by characters of
almost any race. Each class is gifted with a selection of distinct, supernatural powers, many of which will be immediately
recognizable by veterans of the WarCraft real-time strategy games.
World of WarCraft is designed to be more forgiving than other contemporary online RPGs. The only real "death penalty" the game
imposes is minor wear and tear on equipment (no experience point loss or debt), and characters that haven't logged on for a
while gain a temporary bonus that helps them level more quickly, to catch up with companions that play more regularly.